﻿#region

using System.Net;
using System.Net.Sockets;

#endregion

namespace Lunexx.Network.World
{
    internal sealed class WorldClient : Client
    {
        #region Properties

        #endregion

        #region Contructors and Deconstructors

        public WorldClient(Socket clientSocket, DestroyDelegate destroyer, IPEndPoint server)
            : base(clientSocket, destroyer, server)
        {
        }

        #endregion

        #region Methods
        public override void InfoWrite(string input, byte loglevel)
        {
            ConsoleWrapper.WorldWriteLine(input,loglevel);
        }
        #endregion
    }
}